DAVEVIOLA.COM
  • Character Art
  • 2D
  • Misc Game Art
  • Resume
Summary
An artist with a passion for creating fun and exciting content, specializing in character art. Has the ability to work quickly and efficiently and enjoys building relationships with a creative team..

Qualifications

Expert in Maya, ZBrush, Unity, Photoshop,  Substance Painter, Marmoset Toolbag, Marvelous Designer, Unreal, PBR, XNormal, Knald, and VR

Experience
Section Studios July 2015 - present
  Lead Character Artist December 2016 - present
  • Manage 3D artists and ensure assets are delivered on time and meet standards
  • Work with concept artists, art leads, tech artists and game designers to develop game assets maintaining high quality as well as efficient performance
​   Character Artist  July 2015 - December 2016
  • Create 3D characters from the ground up, including hi res sculpts, low poly models, UV layouts, textures (Next-Gen and PBR) as well as the occasional rigging and skinning
  • Implement assets into both Unity and Unreal

Viacom: Nick Jr. February 2016 - April 2016
  Freelance Artist/Art Director
  • Developed art style of a mobile game prototype 
  • Collaborated with team members to turn around a fully functioning app in a short time
  • Modeled, rigged, and animated 3D assets as well as designed and created UI

FunPlus Interactive April 2015 - July 2015
  Freelance Artist/Animator
  • Collaborated with the Art Director and Designer to develop assets and maintain visual standards 
  • Set up prefabs in Unity, problem solving and trouble shooting game functionality
  • Animate assets, create animated sprite sheet and implement FX with Unity’s particle system 

Spark Unlimited November 2014 - February 2015
  Character Artist/Sr. FX Artist
  • Took initiative and helped the team by modeling, texturing, rigging and animating characters
  • Maintained high quality VFX while also ensuring optimal performance 
  • Revamped existing FX, bringing them to a higher standard 

Viacom: Nickelodeon Games/MTV Networks August 2010 - July 2014
  3-D Artist/Animator April 2012 - July 2014
  • Helped revamp the art style by creating new characters, levels, props and environments
  • Concepted and developed new events, pushing for new ways to use existing tech
  • Problem solved bugs and other technical issues
  • Collaborated with developer, designer, and tech artist to develop the successful Monkey Blast mini game in just a few short weeks
  • Ensured optimization on new and existing content to create a smoother gameplay experience
  • Helped developed art pipeline, interchangeable rigs and animations
  • Modeled and animated low poly assets in Maya for export to Unity

  Lead Artist October 2011 - April 2012
  • Took initiative as the lead in developing new story and look for Capital City
  • Managed a modeler and two animators to ensure quality and timely delivery of assets
  • Modeled and animated characters, props, environments and VFX in Maya for export to Flash

  Animator August 2010 - October 2011
  • Concepted and created game assets with a focus on humor
  • Helped develop new features, adding additonal layers of gameplay
Education
BFA in Computer Graphics Pratt Institute, Brooklyn, NY

Powered by Create your own unique website with customizable templates.
  • Character Art
  • 2D
  • Misc Game Art
  • Resume